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1. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
Rambo Balboa wrote: I barely ever see this weapon. I tried using it and couldn't get a single kill. No wonder no one ever uses this piece of trash, ever. Just watch the kill feed. You'll never see this thing pop up. It's CPU is too high for su...
- by Jonny Hagendorf - at 2012.08.05 09:27:00
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2. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
Yeah, just a bit.
- by Jonny Hagendorf - at 2012.08.05 09:22:00
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3. I dont want to crawl, but I like the sniper-mechanic - in Feedback/Requests [original thread]
VigSniper101 wrote: Other then better scopes, have to agree. I think we will see different scopes in future, also for the assault riffles. I hope so. I mean the ground-mechanic for aiming.
- by Jonny Hagendorf - at 2012.07.26 17:18:00
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4. I dont want to crawl, but I like the sniper-mechanic - in Feedback/Requests [original thread]
I have read the most of the threads and the criticism. But I have to say it works for me very well. Its demanding but very good manageable. You only need time ( = distance) for aiming (or good skills). Its no quick-scope-sniper-mechanic. And that...
- by Jonny Hagendorf - at 2012.07.26 15:52:00
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5. Quick tap R2 should only switch between main and secondary weapon - in Feedback/Requests [original thread]
I like the current solution. I just leaned how it works and how I have to move the right analog stick and now I am quick enough for every situation.
- by Jonny Hagendorf - at 2012.07.24 14:40:00
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6. [BRAINSTORM] What would you replace the knife with? - in Feedback/Requests [original thread]
-A gaunlet arm knife / wristblade like the predator / or like robocop - with different damage ranges, depending on dropsuit / movement speed -Every each dropsuit should have its own special mellee attack animation
- by Jonny Hagendorf - at 2012.07.24 02:28:00
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7. Changes to improve game play - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: For #4, going prone would be a huuuuge gameplay change. It's tough to really illustrate how much being able to go prone would change the game. Making yourself a really small target like that would make camping a much m...
- by Jonny Hagendorf - at 2012.07.23 11:23:00
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8. Did we have blue sky? - in Feedback/Requests [original thread]
In one Plateau-game there was blue sky !!! ??? Looks great
- by Jonny Hagendorf - at 2012.07.23 11:06:00
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9. Another Radar-icon for the MCC? - in Feedback/Requests [original thread]
Hey guys, can we have a special radar-icon for the MCC. So that its distinguishable from a dropship. I often think there is a dropship and loose time when I have to look up. What do you think?
- by Jonny Hagendorf - at 2012.07.22 06:42:00
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10. Some ideas for the future: Hit Detector / HUD - in Feedback/Requests [original thread]
Asno Masamang wrote: Greetings, Jonny Hagendorf wrote: how would it be, when the hit-detector-circle in the middle of my HUD shows me the difference between armor- and shield-detection. Wouldn't have any real value. The way the Shields wo...
- by Jonny Hagendorf - at 2012.07.21 13:38:00
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11. Some ideas for the future: Hit Detector / HUD - in Feedback/Requests [original thread]
Really!? I dont know or realized this mechanic. Then its not possible, your right. I thought, first shields then armor.
- by Jonny Hagendorf - at 2012.07.20 20:07:00
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12. Some ideas for the future: Hit Detector / HUD - in Feedback/Requests [original thread]
Hey guys, how would it be, when the direction-hit-detector-circle in the middle of my HUD shows me the difference between shield- and armor-detection. I mean my shield / armor, when I get hit. For example normal red for shields and dark red for ...
- by Jonny Hagendorf - at 2012.07.20 19:48:00
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13. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
Disagree, that would kick the balance between the dropsuits. And the armor plates movement malus becomes a joke.
- by Jonny Hagendorf - at 2012.07.20 19:12:00
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14. Heavy Type-II recharges armor???? - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Jonny Hagendorf wrote: Hey guys, I am sure that I have noticed my heavy type-II recharged the armor. But the fitting screen shows me armor repair rate = 0 Is that possible? Yes, if you stand on nanohive with le...
- by Jonny Hagendorf - at 2012.07.17 17:06:00
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15. Heavy Type-II recharges armor???? - in Feedback/Requests [original thread]
Hey guys, I am sure that I have noticed my heavy type-II recharged the armor. But the fitting screen shows me armor repair rate = 0 Is that possible?
- by Jonny Hagendorf - at 2012.07.17 16:39:00
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16. Spawn Trapping - in Feedback/Requests [original thread]
If you spawn you have to be invulnerable in the first 3 - 5 secs. So that good player have a chance to strike back.
- by Jonny Hagendorf - at 2012.07.15 21:15:00
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17. The HP-System is great - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: Posting in a positive thread. Have a like (I think it's some kind of forum currency). I only want to share my love, bro
- by Jonny Hagendorf - at 2012.07.15 18:59:00
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18. Where are all the console gamers? - in Feedback/Requests [original thread]
- by Jonny Hagendorf - at 2012.07.15 13:07:00
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19. The HP-System is great - in Feedback/Requests [original thread]
I just want to say that I love the HP-system (shields+armor) and the way you can influence your HPs. This RPG-element combined with a fps is outstanding. And the ccp-devs done it well, it feels not unfair when you understand it and you understand ...
- by Jonny Hagendorf - at 2012.07.15 08:56:00
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20. Some little suggestions for the near future: use the loading screens - in Feedback/Requests [original thread]
Sojuro Ryo wrote: GM Unicorn wrote: I like this idea. Some tips, hints or facts will be nice while waiting. I'll flag this thread as +FAV for sure Call it "The Hagendorf Daily News" nice
- by Jonny Hagendorf - at 2012.07.14 16:31:00
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